![]() Indeed, there is never a 100% fit, you always end up with a list of pros and cons. I love to offer not just one but many solutions, whether on paper or in engine. When designing a feature, I always think of my responsibilities as a problem to solve, through both rational documentation and prototyping. I specialize in systems, 3C and AI but I'm also very interested by progression, tutorials, and readability. ![]() Over time and through various projects, I developed a passion for Game Design. My key skills are prototyping, my knowledge of design methods, and most importantly, communication.
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